To help figure out the chapters for my Research Project I've made a tree diagram. I've left some gaps in case I've forgotten some bits but it's looking pretty decent so far.
Posts tonen met het label Research Project. Alle posts tonen
Posts tonen met het label Research Project. Alle posts tonen
zaterdag 2 maart 2013
Contacting Costumy People :)
I still had to do some research into people I could contact about interviewing them so I finally sat down and searched the web. I managed to make a decent list:
1039 Justin Ave #210
Ray Holman
Costume Design: Doctor
Who Series 5, (Turn Left Episode Series 4), Torchwood, Sea of Souls,
Born and Bred, Peak Practice, Sherlock
Contactable via
website: http://www.costume-designer.co.uk/contact/
Sammy Sheldon
Costume Design: X-Men
First Class, Kick-Ass (2), Green Zone, Hellboy 2, Stardust, Kinky
Boots, Hitchhiker's Guide to the Galaxy,Clacium Kid, Cantebury Tales
(TV)
http://unitedagents.co.uk/sammy-sheldon
Contactable bia Agents:
Associate: Madeleine Pudney
+ 44 (0)20 3214 0896
|
|
Assistant: Daniela Manunza
+ 44 (0) 203 214 0900
+44 (0) 203 214 0899
|
Michael Kaplan
Costume Design:
Flashdance, Blade Runner, Fight Club, Pearl Harbour, Mission
Impossible, Se7en, I am Legend, Mr. And Mrs. Smith
http://www.stardustbrands.com/artists/michael-kaplan
Agency:
info@stardustbrands.com
Costume
Illustrators and Costumers to Contact:
Found via Google.com,
search entry: “costume illustrator”
Robert Cron
Costumer: Green
Lantern, Suckerpunch, Watchmen, Tron, The West Wing etc
Costume Design: The
Hottie & the Nottie
Theatre Costume
Design:Sweeney Todd: The Demon Barber of Fleet Street,
email:
robert@costumesketch.com
mob: (818) 209-0534
More relevant as
Costumer fro film.
Phillip Boutte Jr.
Costume Illustrator:
Inception, Star Trek, Priest,
Advertising: American
Apparel Spec
Music Tours: Madonna
MDNA Tour 2012-13 Designed by Arianne Phillips; Chris Brown Carpe
Diem Tour 2012 (Designed by Stacy Caballero)
http://phillipbouttejr.carbonmade.com/
Email:
Uphilme@gmail.com
Location
1039 Justin Ave #210
Glendale, CA 91201
Phone
310 8649527
Jacqueline
Wazir
Costume
Illustrator: Desperate Housewives, Terminator III, The Persuit of
Happiness, Spy Kids, The Hills Have Eyes II
Advertising:
Swarovski, Nike
http://jlwazir.com/
Chrsitian
Cordella
Costume
Illustrator: The Mummy 3, G.I. Joe, Thor, The Vampire's Assisstant,
The Last Air Bender, Iron Man 2, Twilight New-Moon, Priest, Captain
America, Snow White and the Huntsman
Fabian
Lacey
Costume
Illustrator: Tron
Concept
Illustrator: The Avengers, The Amazing Spiderman, Green Lantern
Jonay Bacallado
– Has Worked on Costumes for CGI!!!
Concept/Costume Design:
John Carter, Avatar, Rome (TV), Apocolypto
Robin Richesson
Costume Illustration:
Benjamin Button, Iron Man (Pepper Potts), Stuart Little, Unbreakable,
The Polar Express, The Spiderwick Chronicles,
And then I wrote up some rough questions which will be adapted depending on the person I send them to:
Potential Questions:
-What brought you into
this field of Costumes?
-What/ is your greatest
artistic influence and/or in inspiration?
-What is the favourite
part of your occupation?
-What has your
favourite project been so far and why?
-What has your most
challenging project been so far and why?
-How does working on a
low budget film compare to working on a low budget flm?
-How does the genre of
a film influence the costume design/illustration?
-What would you say are
the most important skills for a costume designer/illustrator?
-As a Costume
Illustrator, how much artistic freedom do you have? Do you have to
follow strict instructions from the Costume Designer or is there room
for interpretation and negotiation?
If applicable:
-What are the main
differences between working for film and television?
-What are the main
differences between working for film and advertising?
-What does working on a
historical project compare to working on a non-hostorical project?
-Do you feel that
costume design is threatened by the digital world? Would you like to
be more involved in designing for digital costumes or not?
+ other questions on
specific projects depending on responses to initial emails
I plan sending an introduction email first as I think it rude to immediately send the questions. Also the questions need to be tailored to each artist so I'm not going to waste my time doing that first if only half reply for example.
I've sent to three so far, will soon get round to the others.
vrijdag 22 februari 2013
Finished reading Costume 101, Interview Questions, New Research Questions
These are the notes I made on the rest of the Costume 101 book. I have also written out here which questions I need to find more for. Based on this I have kind of figured out what question I need to ask costume deisgners in the interviews.
Another thing I still have to do is sit down and analyse the costumes in films. I have written out genres and then tried to fit films to the genres that could be interesting. I think a couple will change and I still have to pick a couple.
New Questions that have popped up so far while doing research are:
1. What are the restrictions of designing for historical film?
-What are the differences between designing for hostorical and completely new world (fantasy/sci-fi) films?
2. What inflence does a genre of a film have on the costume design?
I know the answer to the first question and I hope to learn more about the second from the interviews and film analysis.
dinsdag 12 februari 2013
Reading - Costume Crossplot Examples
As mentioned before I've started reading the book Costume 101. I only have handwritten notes at the moment so here are the scans. I'll be typing it out when I start processing my information more.
I wasn't quite sure on how to make a Costume Crossplot after having read this so I looked it up on the internet. I found one example:
I then later discovered that there was actually an example of a Costume Crossplot in the Costume 101 book which the writer hadn't made a page reference to in his text.
I wasn't quite sure on how to make a Costume Crossplot after having read this so I looked it up on the internet. I found one example:
I then later discovered that there was actually an example of a Costume Crossplot in the Costume 101 book which the writer hadn't made a page reference to in his text.
Books!!!
Personally I really like researching from books. The internet's ok but I really like to have something in hand and for some reason I can just take a text more seriously if it's been published than just randomly posted in the net. I had a look on amazon for books on costume design and there really were all sorts of books. They were also all quite expensive so I have to make a selection on what I thought whould be the most useful.
So far the real gem is "Costume Design 101: 2nd Edition: The Business and Art of Creating Costumes for Film and Television" by Richard La Motte.
It really gives a good description of all the different people involved in costume designing and what their funcitions are, but also the proces the costume deigner goes through which is being a great help with my own costume design project.
I also bought "50 Designers/50 Costumes: Concept to Character" by The Academy of Motion Picture Art & Sciences. It is what the title says: 50 costumes including a photo of the costume, the original design sketch and comments of the deisgner on the costume.
And the final book that I purchased was "FilmCraft: Costume Design" by Deborah Nadoolman Landis. It holds a lot of information and experineces of highly thought of deisgners and loads of images. I can't comment to much more on this one because I haven't started reading it yet.
So far the real gem is "Costume Design 101: 2nd Edition: The Business and Art of Creating Costumes for Film and Television" by Richard La Motte.
It really gives a good description of all the different people involved in costume designing and what their funcitions are, but also the proces the costume deigner goes through which is being a great help with my own costume design project.
I also bought "50 Designers/50 Costumes: Concept to Character" by The Academy of Motion Picture Art & Sciences. It is what the title says: 50 costumes including a photo of the costume, the original design sketch and comments of the deisgner on the costume.
And the final book that I purchased was "FilmCraft: Costume Design" by Deborah Nadoolman Landis. It holds a lot of information and experineces of highly thought of deisgners and loads of images. I can't comment to much more on this one because I haven't started reading it yet.
Research Document Proposal
I had to put forward a Research Document Proposal for my first exam, this is it:
Onderzoeksvoorstel
– Imogen Smid; IllDB4
1.Shortly
describe your subject. What is the cause for this? Where does this
interest come from?
I plan to
base my research project on the world of costume design and making.
I have had an interest in costumes for a long time, being exposed to
many fantastical film costumes from a young age. More recently
(three or four years ago) I got myself behind the sewing machine and
really started getting into the making of costumes. Born from this
creative passion, is a longing to know more about costumes: from when
the concept started, to how they are made, to what artistic value and
meaning they can add to a production. I think having a better
knowledge of this will help my creation of costumes. Also being an
illustrator and thereby not directly connected to costumes, I want to
discover what my place can be in the world of costumes.
I plan to
focus on the sector of costumes for Film (and Television). I do this
as the whole world of costumes is a colossal subject stretching from
music (band image) to national costume. I am going to be basing one
of my exam projects on film costume design and craft so this is the
cause of picking Film (and Television) over other Costume sectors. I
eventually picked film as the right sector for my project as it is
the one I personally have the most interest in due the connection it
has to illustrated books such as children's books and graphic novels.
In film, unlike stage and real-live productions, the director is
constantly steering the audience's point of view by the use of camera
angles and close-ups. Personally I find it more of an interesting
challenge to make costumes that need to be able to work with the
method of filming than ones that are viewed live on stage. Also
there are wider possibilities in the film costume sector, as there is
the possibility of enhancing the final product with CGI Effects.
Not only
is the knowledge of costumes important to costume design, but it can
also be used for book illustration and the like. By knowing more
about this subject I will be able to use clothing as a tool to
strengthen characters in my illustrations to add an extra layer of
meaning for the viewers' experience.
2.In
which model (or combination of models) does your subject fit?
See Below
→ Question 3. Alpha
Position
in the Illustration Field
The Main
Questions are based on the model of Position in the Illustration
field as I wish to know what I as an illustrator can mean to the
world of costume. I belief this can be concluded by firstly
researching the field intensively. Then I will take this new
information and compare this to my own work, methods and personality
to draw my conclusions.
See Below
→ Question 3. Beta 1
Research
in Subject or Thematics: Theoretical, Historical and Biographical
These
questions are based around creating a definition of costumes in past
and present, technical costume creation and relative people involved
in this world.
See Below
→ Question 3. Beta 2
Research
in Subject or Thematics: Image Analyses, Comparative Research and
Actuality
These
questions are based around what costumes add to a performance, how
they compete with modern technology and the differences within the
field.
3.What
are your research questions?
Alpha -
Main Question:
What can I
as an illustrator bring to the field of costume design?
Beta - Sub
Questions (to help discover the answers to the Alpha - Main
Questions):
1
What are
costumes?
How has
costume design come to be what it is today?
What are
the different occupational positions involved in Film Costume Design?
Are there
many illustrators who have an involvement in costume design or have
there been many in the past? Who are most relevant to me and my
work?
How are
film costumes made?
Which
techniques and parts of this process can be relevant to an
illustrator?
2 How are
film costumes used?:
How do
costumes enhance characters?
How much
do the costumes add to the viewers experience of the film?
How do
costumes for film and costumes for Television differ (if at all)?
How do
costumes on a low budget compare to those on a high budget?
(Hollywood and Art House?)
How does
costume design compete with the digital world (eg. Animation and
Motion Capture Suits)?
4.What
will be your approach or method of research? Make a plan as much as
possible.
As
mentioned earlier, I plan to discover the answer to my main question
by first of all finding the answers to smaller questions related to
the subject of film costume design. Some of these questions may seem
elementary, but I believe it as vital to put down a good answer to
these first as to have a sturdy foundation for my research and
conclusions further on.
When
applicable, I plan to look into the theories put down by philosophers
to answer questions. By doing so I can look at all the angles before
conclusively forming my own opinions. I'm not sure if there are many
theories directly connected to costumes though. I have found some
references to masks (Nietzsche and Karl Marx) but this is more
metaphorical than physical costume masks. (Mini-Hypothesis: I
probably won't find too much here in reference to film costume.)
Probably
more relevant than the above mentioned, I plan to be able to use
gained knowledge from my academy theory subjects Philosophy of Humour
and Aesthetics (maybe Ethics but I doubt it) and Cinematography.
Also, I plan to use my knowledge gained over the years of analysing
art in Art History (Iconography and so on).
I think it
would be wise to interview some costume designers to ask them about
their work process and experiences. This will give me an accurate
and current view of the field. I plan on doing this via email as I
would rather contact designers overseas. This is due to not
particularly having an interest in the very small (compared to other
countries) Dutch market or their film history. I have previously
done interviews via the internet which worked very effectively. Some
names that have popped up so far are Ray Holman and Sammy Sheldon.
They both have experience in Film and Television projects that I am
familiar with and admire.
I plan on
personally analysing costumes in film to get answers to, for example
the comparative questions. Naturally this analytic process will also
be used in the final stages when discovering my own place in the
world of costumes. I will be able to connect my own illustration
work and of course the costume design project I am working on.
Any
questions I cannot answer by use of the above mentioned methods will
be answered by use of existing Literature on the subject. These
questions will probably be the Historical and Biographic questions.
There are all sorts of information to be found on the internet on
this subject. Websites can be found via google but also external
links can be found via database websites such as wikipedia and IMDB.
I have also been searching the website www.amazon.co.uk for good
books. I have found a few and one is currently on it's way.
I plan on
tackling the Beta questions in the order I have put them down in
above. I belief that by doing them in this order I will gain
sufficient knowledge each time to tackle the following question. For
example by first broadening my knowledge on what costumes are and how
they have developed over the ages I will have a stronger leg to stand
on when interviewing costumes designers. Also by researching the
illustrations/designers involved near the beginning I can find who I
want to target for interviews. It is naturally possible to
re-interview one of the designers towards the end if I come across
other questions that I can find no answer to (this also being a
benefit of interviewing via email).
If
getting replies from illustrators/designers takes a while, the
questions are constructed so that the last couple of Beta 1 can be
temporarily skipped and I can move on with Beta 2. Naturally
these are just guide lines so that I know where to start, as I'm sure
some questions will be interconnected and new questions will develop.
5.What
do you expect your research will produce? Have you got any
expectancies of the results? (Hypothesis)
Obviously
I expect that at the end of this project I will have a broad
knowledge on costume design and that I will have a clear view of what
I can mean to it as an illustrator.
I think
that I will find that there are large and wide opportunities for
illustrators in the world of costume design as the creation is a
visual process. I think that the costumes are a very large part of
portraying meaning and information in a film and are thereby very
strongly connected with illustration.
I feel
that a film's budget will certainly have a large influence on the
film's costumes. However, I think that there will be more room for
artistic license in the smaller budget films than the larger budget
films. I conclude this mainly due to the fact that Art House films
are based on a more artistic interpretation opposed to the Hollywood
films which are generally more aimed at keeping the masses happy and
bringing in multi-million profits.
I
don't feel that costume design is under threat by the digital world.
Costume designers are still hired in to design the costumes for
animated films and motion graphic films. Gabriella Pescucci for
example, has worked on costume designs for real-life and animated
films. What may be under threat though, is
the actual art of costume making but I don't feel I can really give
my opinion on this at this moment in time.
I doubt
there are many differences between TV and Film costumes, not big ones
anyway. Maybe TV productions are based on broader audiences than
film?
6.Which
sources have you obtained so far?
Terminology
and Definition:
1.http://www.imdb.com/glossary/
Found Via:
Previous Use
Technique
and Proces:
1.“Batik,
Tie Dying, Stenciling, Silk Screen, Block Printing – The Hand
Decoration of Fabrics” by Francis J. Kafka; Dover Publications
Inc.; 1959; ISBN:0-486-21401-X
Found Via:
Academy Library
2.”Stagecraft
– The Complete Guide to Theatrical Practice” by Trevor R.
Griffiths; Phaidon; 1982; ISBN: 07 148 2186 1
Found Via:
Personal Book Collection
3.
“Costume Design 101: 2nd Edition: The Business and Art of
Creating Costumes for Film and Television (Costume Design 101: The
Business & Art of Creating)” by
Richard La Motte; Michael Wiese Productions; 2010; ISBN-10:
1932907696
Motion
Graphics:
1.”The
Art of Beowulf” by Mark Cotta Vaz & Steve Starkey; Chronicle
Books LLC; 2007; ISBN: 978-1-84739-163-6
Found Via:
Personal Book Collection
Possibilities
for Interviews:
Ray
Holman, (Doctor Who, Torchwood, Sea of Souls) directly contactable.
Has worked
for TV, Film and Theatre so can give a good comparative opinion.
Holman uses a lot of traditional styles with historical influences
which I am also personally interested in.
Sammy
Sheldon, (Hellboy II, Kick-Ass, Canterbury Tales, Stardust, V for
Vendetta, Kinky Boots, Hitchhiker's Guide) contactable via an agent.
Has mainly
worked on film costumes but also on TV. Sheldon uses a lot of modern
imaginative styles and often combines this with traditional costume
which gives her designs an interesting edge.
I still
need to search for a few more people to contact. It is rather
difficult to find contact details for costume designers but I just
need to spend a bit of extra time on it.
So much to Learn...So little Time
I had a couple of ideas on what to research before I got to what I really wanted to do. At first I thought I could research Music Merchandising so I would get a better overview of what's on the market and what I can add to it. Not feeling particularly inspired at that moment in time to devote the research project to that I continued the search. At that stage I hade some rather dark subjects in mind for my other projects "A Picture of Dorian Gray" and "Being Human" (Vampire, Werewolf and Ghost theme. An interesting connection I saw between the two was Sin.
I looked into the subject of the 7 Sins and sinning in art a bit, which really was an interesting subject but as my other projects change this subject became irrelevant to them so I had to evolve this project along with the others.
I now had my costume set in place and I really felt this was a subject I wanted to know more about. I decided to base my research project on Film and TV Costume Design and what I as an illustrator can mean to the field. I felt this would help me greatly in my Uenuku Costume design project.
I looked into the subject of the 7 Sins and sinning in art a bit, which really was an interesting subject but as my other projects change this subject became irrelevant to them so I had to evolve this project along with the others.
I now had my costume set in place and I really felt this was a subject I wanted to know more about. I decided to base my research project on Film and TV Costume Design and what I as an illustrator can mean to the field. I felt this would help me greatly in my Uenuku Costume design project.
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