Onderzoeksvoorstel
– Imogen Smid; IllDB4
1.Shortly
describe your subject. What is the cause for this? Where does this
interest come from?
I plan to
base my research project on the world of costume design and making.
I have had an interest in costumes for a long time, being exposed to
many fantastical film costumes from a young age. More recently
(three or four years ago) I got myself behind the sewing machine and
really started getting into the making of costumes. Born from this
creative passion, is a longing to know more about costumes: from when
the concept started, to how they are made, to what artistic value and
meaning they can add to a production. I think having a better
knowledge of this will help my creation of costumes. Also being an
illustrator and thereby not directly connected to costumes, I want to
discover what my place can be in the world of costumes.
I plan to
focus on the sector of costumes for Film (and Television). I do this
as the whole world of costumes is a colossal subject stretching from
music (band image) to national costume. I am going to be basing one
of my exam projects on film costume design and craft so this is the
cause of picking Film (and Television) over other Costume sectors. I
eventually picked film as the right sector for my project as it is
the one I personally have the most interest in due the connection it
has to illustrated books such as children's books and graphic novels.
In film, unlike stage and real-live productions, the director is
constantly steering the audience's point of view by the use of camera
angles and close-ups. Personally I find it more of an interesting
challenge to make costumes that need to be able to work with the
method of filming than ones that are viewed live on stage. Also
there are wider possibilities in the film costume sector, as there is
the possibility of enhancing the final product with CGI Effects.
Not only
is the knowledge of costumes important to costume design, but it can
also be used for book illustration and the like. By knowing more
about this subject I will be able to use clothing as a tool to
strengthen characters in my illustrations to add an extra layer of
meaning for the viewers' experience.
2.In
which model (or combination of models) does your subject fit?
See Below
→ Question 3. Alpha
Position
in the Illustration Field
The Main
Questions are based on the model of Position in the Illustration
field as I wish to know what I as an illustrator can mean to the
world of costume. I belief this can be concluded by firstly
researching the field intensively. Then I will take this new
information and compare this to my own work, methods and personality
to draw my conclusions.
See Below
→ Question 3. Beta 1
Research
in Subject or Thematics: Theoretical, Historical and Biographical
These
questions are based around creating a definition of costumes in past
and present, technical costume creation and relative people involved
in this world.
See Below
→ Question 3. Beta 2
Research
in Subject or Thematics: Image Analyses, Comparative Research and
Actuality
These
questions are based around what costumes add to a performance, how
they compete with modern technology and the differences within the
field.
3.What
are your research questions?
Alpha -
Main Question:
What can I
as an illustrator bring to the field of costume design?
Beta - Sub
Questions (to help discover the answers to the Alpha - Main
Questions):
1
What are
costumes?
How has
costume design come to be what it is today?
What are
the different occupational positions involved in Film Costume Design?
Are there
many illustrators who have an involvement in costume design or have
there been many in the past? Who are most relevant to me and my
work?
How are
film costumes made?
Which
techniques and parts of this process can be relevant to an
illustrator?
2 How are
film costumes used?:
How do
costumes enhance characters?
How much
do the costumes add to the viewers experience of the film?
How do
costumes for film and costumes for Television differ (if at all)?
How do
costumes on a low budget compare to those on a high budget?
(Hollywood and Art House?)
How does
costume design compete with the digital world (eg. Animation and
Motion Capture Suits)?
4.What
will be your approach or method of research? Make a plan as much as
possible.
As
mentioned earlier, I plan to discover the answer to my main question
by first of all finding the answers to smaller questions related to
the subject of film costume design. Some of these questions may seem
elementary, but I believe it as vital to put down a good answer to
these first as to have a sturdy foundation for my research and
conclusions further on.
When
applicable, I plan to look into the theories put down by philosophers
to answer questions. By doing so I can look at all the angles before
conclusively forming my own opinions. I'm not sure if there are many
theories directly connected to costumes though. I have found some
references to masks (Nietzsche and Karl Marx) but this is more
metaphorical than physical costume masks. (Mini-Hypothesis: I
probably won't find too much here in reference to film costume.)
Probably
more relevant than the above mentioned, I plan to be able to use
gained knowledge from my academy theory subjects Philosophy of Humour
and Aesthetics (maybe Ethics but I doubt it) and Cinematography.
Also, I plan to use my knowledge gained over the years of analysing
art in Art History (Iconography and so on).
I think it
would be wise to interview some costume designers to ask them about
their work process and experiences. This will give me an accurate
and current view of the field. I plan on doing this via email as I
would rather contact designers overseas. This is due to not
particularly having an interest in the very small (compared to other
countries) Dutch market or their film history. I have previously
done interviews via the internet which worked very effectively. Some
names that have popped up so far are Ray Holman and Sammy Sheldon.
They both have experience in Film and Television projects that I am
familiar with and admire.
I plan on
personally analysing costumes in film to get answers to, for example
the comparative questions. Naturally this analytic process will also
be used in the final stages when discovering my own place in the
world of costumes. I will be able to connect my own illustration
work and of course the costume design project I am working on.
Any
questions I cannot answer by use of the above mentioned methods will
be answered by use of existing Literature on the subject. These
questions will probably be the Historical and Biographic questions.
There are all sorts of information to be found on the internet on
this subject. Websites can be found via google but also external
links can be found via database websites such as wikipedia and IMDB.
I have also been searching the website www.amazon.co.uk for good
books. I have found a few and one is currently on it's way.
I plan on
tackling the Beta questions in the order I have put them down in
above. I belief that by doing them in this order I will gain
sufficient knowledge each time to tackle the following question. For
example by first broadening my knowledge on what costumes are and how
they have developed over the ages I will have a stronger leg to stand
on when interviewing costumes designers. Also by researching the
illustrations/designers involved near the beginning I can find who I
want to target for interviews. It is naturally possible to
re-interview one of the designers towards the end if I come across
other questions that I can find no answer to (this also being a
benefit of interviewing via email).
If
getting replies from illustrators/designers takes a while, the
questions are constructed so that the last couple of Beta 1 can be
temporarily skipped and I can move on with Beta 2. Naturally
these are just guide lines so that I know where to start, as I'm sure
some questions will be interconnected and new questions will develop.
5.What
do you expect your research will produce? Have you got any
expectancies of the results? (Hypothesis)
Obviously
I expect that at the end of this project I will have a broad
knowledge on costume design and that I will have a clear view of what
I can mean to it as an illustrator.
I think
that I will find that there are large and wide opportunities for
illustrators in the world of costume design as the creation is a
visual process. I think that the costumes are a very large part of
portraying meaning and information in a film and are thereby very
strongly connected with illustration.
I feel
that a film's budget will certainly have a large influence on the
film's costumes. However, I think that there will be more room for
artistic license in the smaller budget films than the larger budget
films. I conclude this mainly due to the fact that Art House films
are based on a more artistic interpretation opposed to the Hollywood
films which are generally more aimed at keeping the masses happy and
bringing in multi-million profits.
I
don't feel that costume design is under threat by the digital world.
Costume designers are still hired in to design the costumes for
animated films and motion graphic films. Gabriella Pescucci for
example, has worked on costume designs for real-life and animated
films. What may be under threat though, is
the actual art of costume making but I don't feel I can really give
my opinion on this at this moment in time.
I doubt
there are many differences between TV and Film costumes, not big ones
anyway. Maybe TV productions are based on broader audiences than
film?
6.Which
sources have you obtained so far?
Terminology
and Definition:
1.http://www.imdb.com/glossary/
Found Via:
Previous Use
Technique
and Proces:
1.“Batik,
Tie Dying, Stenciling, Silk Screen, Block Printing – The Hand
Decoration of Fabrics” by Francis J. Kafka; Dover Publications
Inc.; 1959; ISBN:0-486-21401-X
Found Via:
Academy Library
2.”Stagecraft
– The Complete Guide to Theatrical Practice” by Trevor R.
Griffiths; Phaidon; 1982; ISBN: 07 148 2186 1
Found Via:
Personal Book Collection
3.
“Costume Design 101: 2nd Edition: The Business and Art of
Creating Costumes for Film and Television (Costume Design 101: The
Business & Art of Creating)” by
Richard La Motte; Michael Wiese Productions; 2010; ISBN-10:
1932907696
Motion
Graphics:
1.”The
Art of Beowulf” by Mark Cotta Vaz & Steve Starkey; Chronicle
Books LLC; 2007; ISBN: 978-1-84739-163-6
Found Via:
Personal Book Collection
Possibilities
for Interviews:
Ray
Holman, (Doctor Who, Torchwood, Sea of Souls) directly contactable.
Has worked
for TV, Film and Theatre so can give a good comparative opinion.
Holman uses a lot of traditional styles with historical influences
which I am also personally interested in.
Sammy
Sheldon, (Hellboy II, Kick-Ass, Canterbury Tales, Stardust, V for
Vendetta, Kinky Boots, Hitchhiker's Guide) contactable via an agent.
Has mainly
worked on film costumes but also on TV. Sheldon uses a lot of modern
imaginative styles and often combines this with traditional costume
which gives her designs an interesting edge.
I still
need to search for a few more people to contact. It is rather
difficult to find contact details for costume designers but I just
need to spend a bit of extra time on it.
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